Birdened (2015, unreleased)
Gamemaker platformer; programming by Nathan Scott.
Animation and pixel artwork created in Aseprite.

Untitled (2017, unreleased)
Unity project, Diablo-style top down RPG. Models made in Maya and textures in Photoshop.

Phantom Exhibit (2017, unreleased)
Unity project, turn-based RPG with visual novel dialogue system. Models made in Unity and textured in Photoshop.