About

Current 3D modeller working at Binary Space Games on a Land of Hope and Gorey (release TBA).

Art and video games have been my two life-long passions and learning to combine the two has given me great satisfaction and purpose. I self-taught and studied games development on my own before applying and studying for a diploma. Besides my  game and animation studies, I have also supplementary studied Python programming, and have created and worked on a few small Game Maker games.

I have developed games using Game Maker and Unity and have experience in leading projects and managing others. I also have experience working remotely as a 3D modeller/rigger/animator for a small indie production, and it has made me comfortable working with project-managing software such as Sourcetree.

My biggest strengths are in creating strong colourful visuals with diverse characters and designs. My passion is 3D modelling and I specialise in lowpoly hand-painted textures; though I feel adapting to a project’s style a satisfying challenge in itself.

I am comfortable in the following software:

  • Maya
  • 3DSMax
  • Photoshop
  • Krita
  • Zbrush
  • Mudbox
  • Aseprite
  • Adobe Premiere
  • Adobe After Effects
  • Adobe Flash
  • Toon Boom
  • Illustrator
  • Game Maker
  • Unity

I’m always open to work and industry offers, and I’m always open to learning new 3D-related software if needed.

If you are looking to get in touch with me regarding work opportunities, I can be contacted at engineface@hotmail.com
Or, if you prefer a speedier response feel free to message me @engine_face on twitter.